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Pro Tip: The "Acuity" skill culture is a more balanced pursuit than the other cultures. Its sub-cultures are "Cunning," "Prowess," and "Finesse." The Cunning sub-culture prioritizes Energy and Accuracy. The Prowess sub-culture emphasizes aiming and Accuracy. The Finesse sub-culture emphasizes shooting skills. | ||||||
Culture: Acuity [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Cunning][Prowess][Finesse] | ||||||
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Controlled Quickdraw | 5 | draw | finesse | You draw your pistol and shoot. This shot gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP). | preDraw | |
Advanced Controlled Quickdraw | 6 | draw | finesse | You draw your pistol and shoot. This shot gets -13% chance to hit, -4 speed. Cost: 20 energy + 4x(WP). | preDraw | |
Methodical | 7 | schedule | finesse | Your quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy. | preDraw | |
Advanced Methodical | 8 | schedule | finesse | Your quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 0 energy. | preDraw | |
Ancestral Gift | 9 | schedule | finesse | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds. | preDraw | |
Advanced Ancestral Gift | 10 | schedule | finesse | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 7 rounds. | preDraw | |
Fancy Talk | 11 | voice | finesse | +8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled. | preDraw | |
Advanced Fancy Talk | 12 | voice | finesse | +12 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled. | preDraw | |
Quickdraw Fanshot | 19 | draw | finesse | You draw and shoot twice. 1st shot gets -20% chance to hit, 2nd shot gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP). | preDraw | |
Advanced Quickdraw Fanshot | 20 | draw | finesse | You draw and shoot twice. 1st shot gets -14% chance to hit, 2nd shot gets -14% chance to hit, -5 speed. Cost: 25 energy + 5x(WP). | preDraw | Culture: Acuity [Post-Draw] |
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Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Dead Eye | 3 | recover | finesse | +25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP). | postDraw | |
Advanced Dead Eye | 4 | recover | finesse | +30 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP). | postDraw | |
Fixed Fanshot | 13 | shot | finesse | You shoot twice. 1st shot gets +2 speed, 2nd shot gets -7% chance to hit. Cost: 15 energy + 3x(WP). | postDraw | |
Advanced Fixed Fanshot | 14 | shot | finesse | You shoot twice. 1st shot gets +4 speed, 2nd shot gets +2 speed. Cost: 15 energy + 3x(WP). | postDraw | |
Full of Powder | 15 | schedule | finesse | Your fanshots get +11% chance to hit. Active for 14 rounds. Cost: 4 energy. | postDraw | |
Advanced Full of Powder | 16 | schedule | finesse | Your fanshots get +11% chance to hit. Active for 14 rounds. Cost: 0 energy. | postDraw | |
Dog Soldier | 17 | schedule | finesse | Your shots get -8 recoil. Active for 9 rounds. | postDraw | |
Advanced Dog Soldier | 18 | schedule | finesse | Your shots get -8 recoil. Active for 12 rounds. | postDraw | Culture: Acuity [Special Availability] |
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Ground Shot | 1 | shot | finesse | You shoot. This shot gets +8% chance to hit. Cost: pistol's WP. Only available when knocked down. | down | |
Advanced Ground Shot | 2 | shot | finesse | You shoot. This shot gets +15% chance to hit. Cost: pistol's WP. Only available when knocked down. | down |
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