Skill Review PageReturn to MartianDuel Home | ||||||
Pro Tip: "Basic Skills" are those every duelist begins with. At level 10, most duelists choose to specialize in either a "Guts," "Swagger," or "Acuity" advanced skill path. These Basic Skills cover most of the general action types used in dueling: focus, motion, voice, draw, rest, stand, shoot, aim, evade, and recover. | ||||||
[Basic Skills & Actions] Advanced Skill Paths: [Guts] [Swagger] [Acuity] | ||||||
Basic Skills: [Pre-Draw Phase] | ||||||
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Staredown | 0 | focus | None | You focus a fierce glare on your opponent. This boosts your accuracy and raises your energy level. But if your opponent "Gestures" (a motion action), it will distract you and negate your Staredown! +6 accuracy to you. +5 energy to you. For each of your previous focus actions: +2 accuracy to you. |
preDraw | |
Gesture | 0 | motion | None | A motion action is a rude or distracting gesture. It costs you energy but boosts your accuracy. If your opponent is trying to focus, it distracts them, negating their turn! +12 accuracy to you. Opponent loses focus benefits this round. Cost: 6 energy. |
preDraw | |
Taunt | 0 | voice | None | You use your voice to taunt your enemy. This boosts your energy and if your opponent "Gestures" (a motion action), you negate their turn! +10 energy to you. Opponent loses motion benefits this round. |
preDraw | |
Draw | 0 | draw | None | When you're ready and you think you've got your opponent at a disadvantage, you draw your weapon! A "draw" action costs you energy and (of course) brings your gun into play. Advanced versions let you "quickdraw" (draw and shoot in the same action)! You draw your pistol! Cost: 10 energy + 2X your pistol's WP. |
preDraw | |
Settle | 0 | rest | None | You settle yourself (rest), gathering your strength and fortitude. This boosts your energy level. +7 energy to you. |
always | |
Stand | 0 | stand | None | You stand back up. Obviously, this is only something you do if an opponent's shot has knocked you down! You stand back up. Cost: 10 energy. |
down | Basic Skills: [Post-Draw Phase] |
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Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Shoot | 0 | shot | None | You shoot your weapon! This costs energy. The recoil also kicks down your accuracy. A solid hit can knock your opponent down! You shoot! Cost: 5 energy + your pistol's weight penalty (WP) value. |
postDraw | |
Aim | 0 | aiming | None | +12 accuracy to you. For each of your previous aim actions: +4 accuracy to you. | postDraw | |
Recover | 0 | recover | None | In the round after you shoot, you can "recover" from the pistol's recoil to bring your gun back on target, increasing your accuracy but expending energy. +30 accuracy to you. Cost: 10 energy + your pistol's WP (x2). |
postDraw | |
Reload | 0 | consume | None | You reload your pistol. Adding bullets back into the cylinder. You gain bullets equal to your pistol's reload rate. Cost: pistol's WP. |
postDraw | |
Dodge | 0 | evade | None | If you think your opponent is going to shoot, you can try to dodge his shot, perhaps making him waste bullets and energy. Of course, if he doesn't shoot, you wasted YOUR turn and energy! Opponent's shots this round get: -50% chance to hit. If opponent shoots this round, you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim. |
standing | |
Stand | 0 | stand | None | If you get knocked down by an opponent's shot, you can stand back up. In more advanced versions, your stand can also be a dodge or grant other benefits. You stand back up. Cost: 10 energy. |
down |
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