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Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage."
The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Resistance][Stamina][Courage]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Weathered Stare 1 focus stamina +5 accuracy to you. +6 energy to you. For each of your previous focus actions: +2 accuracy to you. preDraw
Advanced Weathered Stare 2 focus stamina +5 accuracy to you. +7 energy to you. For each of your previous focus actions: +3 accuracy to you. preDraw
Rousing Melody 11 voice stamina +8 energy to you. If opponent has drawn, +5 energy to you. Opponent loses motion benefits this round. preDraw
Advanced Rousing Melody 12 voice stamina +10 energy to you. If opponent has drawn, +6 energy to you. Opponent loses motion benefits this round. preDraw
Permanent Scowl 13 focus stamina +6 accuracy to you. If opponent's skill culture is Acuity, +9 energy to you. For each of your previous focus actions: +2 accuracy to you. preDraw
Advanced Permanent Scowl 14 focus stamina +6 accuracy to you. If opponent's skill culture is Acuity, +10 energy to you. For each of your previous focus actions: +4 accuracy to you. preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Cool-Headed 5 recover stamina +25 accuracy to you. Cost: 5 + WP. postDraw
Advanced Cool-Headed 6 recover stamina +30 accuracy to you. Cost: 5 + WP. postDraw
Unmovable 15 recover stamina +25 accuracy to you. Cost: pistol's WP. postDraw
Advanced Unmovable 16 recover stamina +30 accuracy to you. Cost: pistol's WP. postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Iron Will 3 schedule stamina Each round, +2 energy to you. Active for 6 rounds. standing
Advanced Iron Will 4 schedule stamina Each round, +2 energy to you. Active for 7 rounds. standing
Home-Cooking 7 schedule stamina Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 4 rounds. standing
Advanced Home-Cooking 8 schedule stamina Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 5 rounds. standing
Breathing Spell 9 rest stamina +8 energy to you. always
Advanced Breathing Spell 10 rest stamina +11 energy to you. always
Ornery Cuss 17 stand stamina You stand back up. +12 accuracy to you. Cost: 8 energy. down
Advanced Ornery Cuss 18 stand stamina You stand back up. +12 accuracy to you. Cost: 4 energy. down
Battle-Scarred 19 schedule stamina Each round, -6 cost to your actions. Active for 4 rounds. standing
Advanced Battle-Scarred 20 schedule stamina Each round, -6 cost to your actions. Active for 5 rounds. standing