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Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage." The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy. | ||||||
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Resistance][Stamina][Courage] | ||||||
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Rebalance | 1 | motion | courage | +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. | preDraw | |
Weathered Stare | 1 | focus | stamina | +5 accuracy to you. +6 energy to you. For each of your previous focus actions: +2 accuracy to you. | preDraw | |
Advanced Rebalance | 2 | motion | courage | +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. | preDraw | |
Advanced Weathered Stare | 2 | focus | stamina | +5 accuracy to you. +7 energy to you. For each of your previous focus actions: +3 accuracy to you. | preDraw | |
Decisive Quickdraw | 5 | draw | courage | You draw your pistol and shoot. This shot gets: -32% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). | preDraw | |
Advanced Decisive Quickdraw | 6 | draw | courage | You draw your pistol and shoot. This shot gets: -24% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). | preDraw | |
Unflinching | 7 | schedule | courage | Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. Cost: 3 energy. | preDraw | |
Advanced Unflinching | 8 | schedule | courage | Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. This action has no energy cost. | preDraw | |
Cockeyed | 9 | schedule | courage | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 2 rounds. | preDraw | |
Advanced Cockeyed | 10 | schedule | courage | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 4 rounds. | preDraw | |
Rousing Melody | 11 | voice | stamina | +8 energy to you. If opponent has drawn, +5 energy to you. Opponent loses motion benefits this round. | preDraw | |
Veteran's Measure | 11 | motion | resistance | +10 accuracy to you. If opponent has drawn, +5 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. | preDraw | |
Advanced Rousing Melody | 12 | voice | stamina | +10 energy to you. If opponent has drawn, +6 energy to you. Opponent loses motion benefits this round. | preDraw | |
Advanced Veteran's Measure | 12 | motion | resistance | +12 accuracy to you. If opponent has drawn, +6 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. | preDraw | |
Permanent Scowl | 13 | focus | stamina | +6 accuracy to you. If opponent's skill culture is Acuity, +9 energy to you. For each of your previous focus actions: +2 accuracy to you. | preDraw | |
Advanced Permanent Scowl | 14 | focus | stamina | +6 accuracy to you. If opponent's skill culture is Acuity, +10 energy to you. For each of your previous focus actions: +4 accuracy to you. | preDraw | |
Grave Intentions | 17 | focus | resistance | +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +2 accuracy. | preDraw | |
Advanced Grave Intentions | 18 | focus | resistance | +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +5 accuracy. | preDraw | Culture: Guts [Post-Draw] |
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Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
The Clinch | 1 | aiming | resistance | +8 accuracy to you. +2 Resolve to you. For each of your previous aim actions: +4 accuracy to you. | postDraw | |
Advanced Clinch | 2 | aiming | resistance | +10 accuracy to you. +3 Resolve to you. For each of your previous aim actions: +4 accuracy to you. | postDraw | |
Call upon Grace | 3 | rest | resistance | +2 energy to you. +4 Resolve to you. | postDraw | |
Advanced Call upon Grace | 4 | rest | resistance | +2 energy to you. +6 Resolve to you. | postDraw | |
Cool-Headed | 5 | recover | stamina | +25 accuracy to you. Cost: 5 + WP. | postDraw | |
Self Control | 5 | schedule | resistance | Each round, +2 Resolve to you. Active for 6 rounds. Cost: 4 energy. | postDraw | |
Advanced Cool-Headed | 6 | recover | stamina | +30 accuracy to you. Cost: 5 + WP. | postDraw | |
Advanced Self Control | 6 | schedule | resistance | Each round, +2 Resolve to you. Active for 7 rounds. Cost: 4 energy. | postDraw | |
Corazon de Bronco | 9 | recover | resistance | +25 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. | postDraw | |
Advanced Corazon de Bronco | 10 | recover | resistance | +30 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. | postDraw | |
Steely Nerve | 11 | recover | courage | +25 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). | postDraw | |
Advanced Steely Nerve | 12 | recover | courage | +30 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). | postDraw | |
Knuckle Down | 13 | aiming | resistance | +12 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +4 accuracy to you. | postDraw | |
Steady Fanshot | 13 | shot | courage | You shoot twice. 2nd shot gets: -15% chance to hit. -6 speed. Cost: 10 + 2x(WP). | postDraw | |
Advanced Knuckle Down | 14 | aiming | resistance | +16 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +5 accuracy to you. | postDraw | |
Advanced Steady Fanshot | 14 | shot | courage | You shoot twice. 2nd shot gets: -10% chance to hit. Cost: 10 + 2x(WP). | postDraw | |
Full of Sand | 15 | schedule | courage | Your fanshots get: -8 cost. Active for 14 rounds. Cost: 4 energy. | postDraw | |
Unmovable | 15 | recover | stamina | +25 accuracy to you. Cost: pistol's WP. | postDraw | |
Advanced Full of Sand | 16 | schedule | courage | Your fanshots get: -8 cost. Active for 14 rounds. Cost: 0 energy. | postDraw | |
Advanced Unmovable | 16 | recover | stamina | +30 accuracy to you. Cost: pistol's WP. | postDraw | |
Culling the Damned | 19 | shot | courage | You shoot. If this shot hits, +14 accuracy to you. Cost: 10 energy + 2x(WP). | postDraw | |
Field Surgery | 19 | rest | resistance | Put a hot gun-barrel to your wound! +4 energy to you. -1 Bleed. | postDraw | |
Advanced Culling the Damned | 20 | shot | courage | You shoot. If this shot hits, +22 accuracy to you. Cost: 10 energy + 2x(WP). | postDraw | |
Advanced Field Surgery | 20 | rest | resistance | Put a hot gun-barrel to your wound! +8 energy to you. -1 Bleed. | postDraw | Culture: Guts [Special Availability] |
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Iron Will | 3 | schedule | stamina | Each round, +2 energy to you. Active for 6 rounds. | standing | |
Righteousness | 3 | schedule | courage | Grants 1 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 9 rounds. | standing | |
Advanced Iron Will | 4 | schedule | stamina | Each round, +2 energy to you. Active for 7 rounds. | standing | |
Advanced Righteousness | 4 | schedule | courage | Grants 2 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 11 rounds. | standing | |
Hale & Hardy | 7 | rest | resistance | +7 energy to you. This round, you suffer no more than 32 damage from a single shot. | always | |
Home-Cooking | 7 | schedule | stamina | Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 4 rounds. | standing | |
Advanced Hale & Hardy | 8 | rest | resistance | +7 energy to you. This round, you suffer no more than 25 damage from a single shot. | always | |
Advanced Home-Cooking | 8 | schedule | stamina | Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 5 rounds. | standing | |
Breathing Spell | 9 | rest | stamina | +8 energy to you. | always | |
Advanced Breathing Spell | 10 | rest | stamina | +11 energy to you. | always | |
Pain Killer | 15 | schedule | resistance | You suffer no more than 20 damage from a single shot. Active for 6 rounds. Requires you to have consumed whiskey. | standing | |
Advanced Pain Killer | 16 | schedule | resistance | You suffer no more than 20 damage from a single shot. Active for 8 rounds. Requires you to have consumed whiskey. | standing | |
Horse Hooey | 17 | rest | courage | +6 energy to you. There is a 25% chance that opponent's scheduled actions are canceled. | always | |
Ornery Cuss | 17 | stand | stamina | You stand back up. +12 accuracy to you. Cost: 8 energy. | down | |
Advanced Horse Hooey | 18 | rest | courage | +6 energy to you. There is a 50% chance that opponent's scheduled actions are canceled. | always | |
Advanced Ornery Cuss | 18 | stand | stamina | You stand back up. +12 accuracy to you. Cost: 4 energy. | down | |
Battle-Scarred | 19 | schedule | stamina | Each round, -6 cost to your actions. Active for 4 rounds. | standing | |
Advanced Battle-Scarred | 20 | schedule | stamina | Each round, -6 cost to your actions. Active for 5 rounds. | standing |
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