Skill Review PageReturn to MartianDuel Home
Pro Tip: The "Swagger" skill culture prioritizes degrading your opponent's stats or skills. Its sub-cultures are "Dexterity," "Brutality," and "Bravado."
The Dexterity sub-culture emphasizes Accuracy. The Brutality sub-culture emphasizes doing damage. The Bravado sub-culture emphasizes flash and Speed.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Swagger [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Dexterity][Brutality][Bravado]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Basic Cussin' 1 voice bravado +8 energy to you. Opponent loses motion benefits this round. If opponent motions this round, opponent is stunned for 1 round. preDraw
Vengeful Gaze 1 focus brutality +5 accuracy to you. +3 energy to you. 2 damage to opponent. For each of your previous focus actions: +2 accuracy to you. preDraw
Advanced Cussin' 2 voice bravado +10 energy to you. Opponent loses motion benefits this round. If opponent motions this round, opponent is stunned for 1 round. preDraw
Advanced Vengeful Gaze 2 focus brutality +5 accuracy to you. +4 energy to you. 3 damage to opponent. For each of your previous focus actions: +2 accuracy to you. preDraw
Keen Instincts 3 focus dexterity +7 accuracy to you. -4 accuracy to opponent. For each of your previous focus actions: +3 accuracy to you. preDraw
Advanced Keen Instincts 4 focus dexterity +7 accuracy to you. -5 accuracy to opponent. For each of your previous focus actions: +4 accuracy to you. preDraw
Sudden Quickdraw 5 draw bravado You draw your pistol and shoot. This shot gets: -26% chance to hit. Cost: 20 energy + 4x(WP). preDraw
Advanced Sudden Quickdraw 6 draw bravado You draw your pistol and shoot. This shot gets: -17% chance to hit. Cost: 20 energy + 4x(WP). preDraw
Cantankerous 7 schedule bravado Your quickdraw gets: +12% chance to hit. +7 speed, and causes 2 additional bleed. Active for 10 rounds. Cost: 3 energy. preDraw
Advanced Cantankerous 8 schedule bravado Your quickdraw gets: +12% chance to hit, +7 speed, and causes 2 additional bleed. Active for 10 rounds. preDraw
Chicken Dance 9 motion dexterity +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -8 accuracy to opponent. Cost: 7 energy. preDraw
Tickling the Iron 9 schedule bravado You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets: +15 speed. Active the next 2 rounds. preDraw
Advanced Chicken Dance 10 motion dexterity +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -10 accuracy to opponent. Cost: 7 energy. preDraw
Advanced Tickling the Iron 10 schedule bravado You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets: +15 speed. Active the next 5 rounds. preDraw
Devious Signal 11 focus brutality +6 accuracy to you. +4 energy to you. If you have not been hit by a shot, 5 damage to opponent. If opponent motions this round, 2 damage to you. preDraw
Peculiar Odor 11 motion dexterity +10 accuracy to you. If opponent's skill culture is Acuity, -4 draw mark to opponent. Opponent loses focus benefits this round. Cost: 5 energy (only 3 vs Acuity). preDraw
Advanced Devious Signal 12 focus brutality +7 accuracy to you. +4 energy to you. If you have not been hit by a shot, 6 damage to opponent. If opponent motions this round, 2 damage to you. preDraw
Advanced Peculiar Odor 12 motion dexterity +12 accuracy to you. If opponent's skill culture is Acuity, -7 draw mark to opponent. Opponent loses focus benefits this round. Cost: 5 energy (only 3 vs Acuity). preDraw
Gun Twirl 17 motion dexterity Opponent loses focus benefits this round. If you are at full Resolve, +6 speed to you. If opponent voices this round, -2 Resolve to you. preDraw
Sunday Cussin' 17 voice bravado +4 energy to you. Opponent loses motion benefits this round. If opponent motions this round, 3 rounds of stun to opponent. preDraw
Advanced Gun Twirl 18 motion dexterity Opponent loses focus benefits this round. If you are at full Resolve, +9 speed to you. If opponent voices this round, -2 Resolve to you. preDraw
Saloon Cussin' 18 voice bravado +6 energy to you. Opponent loses motion benefits this round. If opponent motions this round, 4 rounds of stun to opponent. preDraw
Culture: Swagger [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Shifty Gunhand 1 aiming dexterity +8 accuracy to you. -4 accuracy to opponent. For each of your previous aim actions: +4 accuracy to you. postDraw
Advanced Shifty Gunhand 2 aiming dexterity +10 accuracy to you. -5 accuracy to opponent. For each of your previous aim actions: +4 accuracy to you. postDraw
Feral Disposition 3 schedule brutality Your shots cause 1 additional bleed. Active for 7 rounds. postDraw
Advanced Feral Disposition 4 schedule brutality Your shots cause 1 additional bleed. Active for 8 rounds. postDraw
Gut-Shot 9 shot brutality You shoot. This shot causes: 1 additional bleed, 7 fewer damage. Cost: pistol's WP. postDraw
Advanced Gut-Shot 10 shot brutality You shoot. This shot causes: 1 additional bleed, 3 fewer damage. Cost: pistol's WP. postDraw
Peacock 11 recover bravado +25 accuracy to you. +2 Energy per round to you for the next 5 rounds. Cost: 10 energy + 2x(WP). postDraw
Advanced Peacock 12 recover bravado +30 accuracy to you. +2 Energy per round to you for the next 6 rounds. Cost: 10 energy + 2x(WP). postDraw
Head-Shot 13 shot brutality You shoot. This shot gets +5 to its severity roll and if opponent's skill culture is Guts, +10 more to its severity roll and if it hits, cancels opponent's tobacco. Cost: 10 energy + 2x(WP). postDraw
Vicious Fanshot 13 shot bravado You shoot twice. 1st shot gets +7 speed, 2nd shot gets -15% chance to hit, +3 speed. Cost: 15 energy + 3x(WP). postDraw
Advanced Head-Shot 14 shot brutality You shoot. This shot gets +13 to its severity roll and if opponent's skill culture is Guts, +10 more to its severity roll and if it hits, cancels opponent's tobacco. Cost: 10 energy + 2x(WP). postDraw
Advanced Vicious Fanshot 14 shot bravado You shoot twice, 1st shot gets +10 speed, 2nd shot gets -10% chance to hit, +6 speed. Cost: 15 energy + 3x(WP). postDraw
Full of Beans 15 schedule bravado Your fanshots get +12 speed. Active for 14 rounds. Cost: 4 energy. postDraw
Advanced Full of Beans 16 schedule bravado Your fanshots get +12 speed. Active for 14 rounds. Cost: 0 energy. postDraw
Plain Mean 17 shot brutality You shoot. If opponent begins this round down, this shot causes 5 additional damage. Cost: pistol's WP. postDraw
Advanced Plain Mean 18 shot brutality You shoot. If opponent begins this round down, this shot causes 16 additional damage. Cost: pistol's WP. postDraw
Hat Shot 19 shot bravado You shoot. This shot gets -12% chance to hit. If it hits, this shot causes no damage chart effects but 3 rounds of stun to opponent and removal of opponent's hat. Requires 1 bullet and opponent's hat in play. postDraw
Utter Savagery 19 schedule brutality Your shots cause 12 additional damage. Active for 4 rounds. postDraw
Advanced Hat Shot 20 shot bravado You shoot. If it hits, this shot causes no damage chart effects but 3 rounds of stun to opponent and removal of opponent's hat. Requires 1 bullet and opponent's hat in play. postDraw
Advanced Utter Savagery 20 schedule brutality Your shots cause 12 additional damage. Active for 5 rounds. postDraw
Culture: Swagger [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Roll Stand 3 stand bravado You stand back up. Opponent's shots this round get: -30% chance to hit. Cost: 10 energy. down
Advanced Roll Stand 4 stand bravado You stand back up. Opponent's shots this round get: -50% chance to hit. Cost: 10 energy. down
PDQ 5 schedule dexterity Each round, +1 speed to you. Active for 7 rounds. standing
Snake Eye 5 schedule brutality Each round, 2 damage to opponent. Active for 5 rounds. Cost: 3 energy. standing
Advanced PDQ 6 schedule dexterity Each round, +1 speed to you. Active for 9 rounds. standing
Advanced Snake Eye 6 schedule brutality Each round, 2 damage to opponent. Active for 6 rounds. Cost: 3 energy. standing
Crookedness 7 evade brutality Opponent's shots this round get: -55% chance to hit. If opponent shoots this round and misses, 4 damage to opponent. Cost: pistol's WP and decreases Aim. standing
Fancy Footwork 7 evade dexterity Opponent's shots this round get: -55% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Advanced Crookedness 8 evade brutality Opponent's shots this round get: -70% chance to hit. If opponent shoots this round and misses, 5 damage to opponent. Cost: pistol's WP and decreases Aim. standing
Advanced Fancy Footwork 8 evade dexterity Opponent's shots this round get: -70% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Low Profile 13 schedule dexterity Whenever you begin a round down, opponent's shots that round get -80% chance to hit. Active for 16 rounds. standing
Advanced Low Profile 14 schedule dexterity Whenever you begin a round down, opponent's shots that round get -80% chance to hit. Active for 20 rounds. standing
Cower 15 schedule dexterity Whenever you rest, consume, or schedule, opponent's shots that round get -40% chance to hit. Active for 8 rounds. standing
Infernal Grin 15 schedule brutality There is a 50% chance whenever you shoot, 1 round of stun to opponent. Active for 10 rounds. standing
Advanced Cower 16 schedule dexterity Whenever you rest, consume, or schedule, opponent's shots that round get -40% chance to hit. Active for 10 rounds. standing
Advanced Infernal Grin 16 schedule brutality There is a 50% chance whenever you shoot, 1 round of stun to opponent. Active for 13 rounds. standing
Back Flip 19 evade dexterity Opponent's shots this round get -65% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Advanced Back Flip 20 evade dexterity Opponent's shots this round get -85% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing